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October 24, 2017

After having worked with my original concept for a while, I decided it wasn't challenging enough technically or artistically, and more importantly that it wasn't engaging enough with the artist's style. I did plan to use colour, texture and linework to reference it, bu...

October 23, 2017

In some more quick Photoshop exercises, we looked at simple shapes and movement and how to express character without necessarily having a fully designed "character". I was especially interesting to think about applying a sot of anatomical structure to these shape in or...

October 20, 2017

I really enjoy working with characters, and the one I made of myself has been fun to develop. I tried coming up with a backstory. She is immature but determined, and the goal she has set for herself is to  find a portal to another dimension. She feels like as she is ge...

October 18, 2017

Today we were looking at rostrum based animations and had another quick collaborative project. My group had a lot of fun making a story and setting out of existing materials, especially when we started breaking out of the 2D space. We did make it quite crammed and erra...

October 18, 2017

Hathaway's character, Unicycle Man, is our protagonist. In the first shot, he is riding his unicycle and wishing that he could bring more art into the world. But all he has is this unicycle and his dreams.

 Later, Unicycle Man goes to sleep, wishing there was a way to m...

October 17, 2017

At the Tate Britain, we went around different rooms and drew details and characters from different works, while changing one thing about them, as well as one thing from the room - a wall, decoration, window, pattern, etc. This was my favorite drawing session, it was re...

October 17, 2017

Exploring Paula Rego's early work alongside digital animation software has inspired me to create the piece in a way that emulates her use of colour, line and texture. 

What initially drew me into this style was the use of nearly flat, but textured colours, and the strik...

October 16, 2017

Thinking about morphing in animation and how you can add qualities to character and movement through altering its composition is really unique to the medium and I really want to explore it to its fullest. It's this mesmerising, transfixing process that draws me in so m...

October 14, 2017

It is pretty challenging to make a character out of yourself. I feel like I would either slip into very wishful thinking or some self-deprivation, both design and concept-wise. Hopefully I didn't fall too far down either route. The three-quarter back turn was a bit wei...

October 13, 2017

I worked more on the animatic and came with a close-to-finished version. I edited the timing to make it more fluid and in tune with the audio, and used some cross-dissolves to make the visuals flow a bit better. 

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